Boss update

Hello Knights!

Been a while, hasn't it? I've been working on a few things, albeit with quite few breakthroughs. The forest area bossfight is coming along nicely, most of the mechanics are ready, all that's really needed left is the proper spritework.

Since this is thanksgiving time, I'd like to give one very special 'Thank you' for my friend Zejgar, who has helped tremendously with the wall collision model, the patching up of the collision model, the new wall collision model, as well as a bunch and bunch of small things for when I was stuck. I would also like to thank everybody who gave me feedback across several Discord servers, and who kept the the will in me even in my darkest hours. And lastly, you, reading this; possibly playing or maybe have played the game. You all have my eternal gratitude.

Thank you:


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