A downloadable game

The village of Carrottia is under attack from the wolves (again). It's up to the rookie Bonnie to save the day from this canine menace. Jump, slash and spin through the various tracks to fight back and protect the sacred treasure of Carrottia: The Golden Crest.

BuKnight is a fun and speedy action-platformer inspired by the late-90s console mascot platformers. Use your up- and downsmash attacks, as well as the special swirling move to hurl pain at your enemies or to change your momentum and dodge their attacks as your zoom past them.

This game is still a prototype in early stage of development. The current demo is a few minute long teaser of the current status of the project.

Stay tuned and enjoy!


BuKnight v0.3.2.zip 3 MB
BuKnight v0.3.1.zip 10 MB
BuKnight v0.2.2.zip 3 MB

Development log

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This prototype has a lot of potential! The amount of care and effort you've put into this game really shows, especially in the details of the wonderful pixel art on display. The current gameplay is fluid, but it would strongly benefit from some additional features. I'm looking forward to seeing what directions the game takes with future updates!

My main criticism is that the protagonist has extremely slippery controls. The jump height is so high and the gravity is so low that I can just fly past the level and have no idea what I'm missing on the ground. The great character speed and inertia also make more precise platforming challenges a real hassle, and I struggled to land on the thin tree branches without the help of the vertical slashes. I feel like the game would be more enjoyable if the protagonist's controls are adjusted to be tighter with higher gravity or if the level design is adjusted to better reflect the protagonist's capabilities.

Thank you very much for the feedback.

The slippery controls are something I've been receiving mixed opinions about indeed. Though it is hard to tell whether it is due to to being different - something you can get used to - or just poorly executed - something you can't. I have been experimenting with different settings as of late, might release multiple variants with different acceleration, speed and gravity values when the time comes.